
A print-first checklist for scaling, bases, and connection points.
1) Decide what “scale” means
For tabletop, “32mm” often means eye-level or overall character height, depending on the line. For display (75mm), you want proportions that still feel heroic, not stretched.
2) Base size matters more than you think
When scaling, double-check base diameter and footprint. If the model becomes too wide for the base, it will look “off” on the table even if the sculpt is perfect.
3) Re-evaluate thin parts
Spears, blades, hair tips, chains, and spikes can become fragile when scaled down. Consider printing those parts slightly thicker or choosing a sturdier variant if available.
4) Supports don’t scale “intelligently”
If you scale a presupported file, the support tips scale too — and may become too fat (hard to remove) or too thin (failures). Best practice: use unsupported STLs for scaling and re-support at the new size.
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